Руководители:королева, король, принцесса и разум улья Сложность: средняя Обязанности: работать, работать, работать, работать, работать...
Цитата:"Бешенство: включено. Костяшки: хрустнули. Поросль: готова. Мда, это время боевого трутня."
The Drone
Coming out of its former but short life as a small larva, the drone looks up in the nighty sky, gazing at the millions of stars sparkling down from the heavens. Which worlds become a home for the hive, which battlefields demanding of resin, which species will face extinction, and which aspirations will the hive have. Such questions will be answered as the drone looked away from the heavens and started planting resin nodes on the unfertilized ground.
Playing the Drone
Chances are if you've gone drone, you plan to either evolve to carrier, hivelord, deflier, shirke, queen, or even combat drone. You plant weed like no tomorrow and putting marines on edge with weed and speed.
The primary objective of the Drone as with most other Tier 1 caste Xenos is first, to stay alive.
In the meantime, here are some things you should focus on:
Weeding areas like no tomorrow
Planting weed behind xenomorphs' push so that they can retreat faster
Healing wounded xenomorphs
Annoying marines by stinging them with larval accelerator
Cocooning marines for psychic points
Making resin walls far FOB to make marines cry when they can't gun-ho
Building resin walls near FOB to let xenomorphs rest
Try not to combat drone all the time; remember, you cannot take a lot of damage, so guerilla hit and run tactics are your best bet if forced into combat.
The drone's most important duty is expanding the hive, whether by weeding new areas or building new defenses. When building, keep in mind that xenomorphs have a strong advantage against marines in tight winding corridors, and offset patterns. When weeding, keep in mind that you cannot plant weeds on rock, grass, or catwalks. Don't hesitate to set up forward hives and nesting areas close to combat, and bring eggs from the queen's hatchery to assist in quick infection of marines. R
Maturity Statistics and Evolution Paths
Your choices are relatively simple. You can evolve into carrier, or hivelord, which are tier 2, or shrike, queen, or king which are tier 4.
Your upgrades primarily supplement your building abilities with increased plasma regeneration, and an increased plasma pool.
Maturity increases stats as follows.
Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Pheromone Strength determines how powerful some activities will be, such as pheromones themselves, as well as using abilities that heal.
Age
Health
Plasma
Slash
Melee
Bullet
Laser
Energy
Bomb
Bio
Fire
Acid
Pheromone Strength
Young
225
750
16
10
10
10
10
0
0
10
0
1x
Mature
250
800
16
17
17
17
17
0
5
17
5
1.5x
Elder
275
900
18
24
24
24
24
0
10
24
10
1.8x
Ancient
300
1000
18
31
31
31
31
0
15
31
15
2x
Drone Abilities
Способность
Описание
Затраты плазмы
Перезарядка
{{{Лист}}}
Primordial Evolution
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Drone, this primordial ability is enhancement.
Способность
Описание
Затраты плазмы
Перезарядка
{{{Лист}}}
Drone tips & tricks
You are very weak, but your pheromones and ability to plant weeds make you a strong front line support xeno.
Xenos operate best in narrow, enclosed spaces. Consequently, marines operate worst in narrow, enclosed spaces. Build accordingly.
Your corrosive acid is very weak, but it's better than nothing. Don't be afraid to secrete some and call for a stronger acid xeno to come in the meantime.
Never try to 1v1 any marine. You are not built for that.